Motoko Kusanagi: keeping control of edges with Affinity Designer
In anime circles Major Motoko Kusanagi is an icon. She’s the strong female lead from the classic “Ghost in the Shell“, instantly recognisable from her bob cut.
This image is a partial rotoscope experiment in Affinity Designer. The aim wasn’t to capture her perfectly, but rather to reinforce learning around how to control and manipulate lines. The outline was created from a single polygon that I created with the Pen Tool. After filling the image with the distinctive blue, I then spent a few minutes adding nodes to form the outline of her hair. Finally these were finessed into the right mix of sharp angles and curves required to form the shape.
Although rotoscoping might seem like a bit of a cheat I think it’s a good way to develop skills, particularly if like me your freehand drawing is a little rubbish! It teaches how to manipulate tools to match the underlying design and once you’ve got the hang of it you can replace someone else’s image with your own hand drawn sketches and perhaps even onscreen ones.